![]() As for what the sequel provides on top of that, that's a more difficult question to answer. ![]() But needless to say, Retribution is just as capable at producing the "Oh god oh shit oh fuck" moments its predecessor excelled at, thanks to zombie-filled sandboxes that are every bit as tactile and emergent as they were in the first game. I'll spare you the details of what happened next. So impressive, in fact, that I flung it all the way to the end of the street below me, leaving me helpless as the undead closed in for the kill. Panicking now, I whipped out my pistol with impressive speed. I spun around to see if I'd dropped it, only to find two more zombies approaching from behind, blocking any escape. When I reached for my left pocket, however, I discovered my makeshift knife was conspicuously absent. See, I'd spotted a zombie shambling across the bridge, and stepped boldly forward planning to slip a shiv into its decaying lughole. Which is what led to me standing on a corrugated iron bridge spanning a vehicle-strewn New Orleans street, surrounded by zombies with no weapon other than my own thick skull. I know my way around a zombie's cranium better than anyone. I even reviewed the first Saints And Sinners back in February 2020. I've rummaged through this particular abandoned house countless times, after all: In DayZ, in Dead Island, in State Of Decay, in Days Gone. ![]() "I don't need an instruction manual for post-apocalyptic survival," I thought. This is included as part of the experience, which, as we'll get to, says a lot about how this sequel has been designed. Starts by suggesting that you play the original game's tutorial. The Walking Dead: Saints And Sinners – Chapter 2: Retribution This time Rick Lane is surviving the zombocalypse in wordy sequel The Walking Dead: Saints And Sinners – Chapter 2: Retribution. Reality Bytes is a monthly feature all about virtual reality.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |